Tuesday, January 04, 2005

Tournament Play

This game has now become popular enough that there are organized Tournaments to play in. You usually bring your team to a card store or other place, you pay a small fee, then you play others in the tournament. This sounds great, right? You get to competitively play against people you may not even know. If you come in first place, you often win a pack or a few. But most tournaments have a catch. A nasty one. To stop people from coming in with completely perfect teams and completely destroying the place, they often set a Point Limit.

A point limit stops you from bringing just anyone to the tournament with you. It gives you a limit of Points you can not exceed in order to play in the tournament. You can find the points of a player next to all of his other stats. The more points he is, the more he as a card has been valued by the creators of the game. But sometimes, someone will be better than someone worth more points than him. Often, the limit will be around 6000. This sets you tight. If you have 9 position players, 2 bench players, 4 starters, and 2 relievers, then that's an average of 352.94117 points per person. I prefer to bring only one reliever who you could stretch for 3 innings, and no bench players. The less players you have, the better each of your players can be. Creating your Tournament Team can therefore be a long, grueling process.

I'll explain useful "strategies" for forming your tournament team. Start by laying out your normal team, and add up the total points of it. Then, subtract the point limit from it. This will give you the amount of points you have to eliminate from your team. Write this down for later reference. Or memorize it.

Then, start by finding other good players for positions of your choice that are less points than your normal player. Maybe you want to leave your best player in, but you'll have to be worse in your other positions. Then, there's pitching. In my opinion, you should try to keep your starters at full strength, and keep your bullpen down to 3-4 innings of work when stretching your relievers. I think that if you have good pitchers, your opponent can't win(unless they have a great lineup). If they can't score, they can't win.

So, now, calculate the points your starting rotation and bullpen use up(a few changes may have been made). Subtract this from the point limit to find how many points you have for your lineup(I suggest you don't bring a bench). Divide this by nine to find the average points per player. Now, you come in. You can choose a well rounded lineup, in which players will not specialize recklessly in one portion of the game. Or, you can take a risk. You can also get 4 or 5 of the best players you can find, while the rest of your lineup is as bad as you can find(their points may be 10-100 if you're really desperate on points). This needs luck to work. If the top of your lineup happens to be up during key situations, you may succeed. Otherwise, you'll become lost in a blur of frustration.

But I suggest that you construct both teams. That way, you can find average stats such as average, on base average, extra base hits percentage, and all those things. To do this, use previous formulas to find a specific stat for each of the players. Add the answers up, and divide by the number of players. Compare the lineups. Most likely, one will be better in one aspect while the other will be better in the other.

As a tip, try and use every single point you are given. Even if it's replacing a 20 point person with a 30 point person, it's worth it. It may seem impossible, but if you spend a few hours searching through your cards, you will eventually succeed.

Honestly, I use the risky choice, where I go for it in the top of my lineup, and then the bottom doesn't have anyone even 100 points in it. But I personally feel safe with my great pitching and great/terrible lineup. Do you?


FEEL FREE TO MAKE COMMENTS ABOUT MY POSTS

1 Comments:

Anonymous Anonymous said...

What does the rookie of the year icon do.

11:51 AM  

Post a Comment

<< Home