Tuesday, January 04, 2005

Creating Your Starting Rotation

When making your Starting Rotation, you should not only consider high control numbers, but also the lower ones who do well with the advantage. As I have revealed through more complicated formulas I will explain later, I have surprisingly revealed that certain pitchers have been unexpectedly better than certain others. Pitchers in this game aren't always as they look, so be careful. Because you will have one person pitch many innings in a game, it's important that you choose the right pitchers. What you should first know is that you should completely avoid pitchers under a 4 in control unless you have no other option, and sometimes, you should even avoid 4's in control. This is because even if they're good with the advantage, they won't get it enough for this to be put to good use. The pitching icons for starters include CY, 20, and K. The K icon is the most important, for it's almost guaranteed to save you at least one run while your pitcher is pitching. Also, you may extend them past their limit if they haven't used it yet-it would protect them until they use it. So, for the most part, pitchers with the K icon will be somewhere in your rotation.

As I mentioned in the Icons section, the 20 icon is overrated. Maybe it has the chance to help you every inning, but it helps you about one every 6 innings. It's not as useful as you think, but
it's always a good backup.

Unless you have a very bad or very small bullpen, the CY icon isn't so amazing. If your starter is better than your relievers, though, then it can help extend your innings with a good pither in. Actually, I don't have anyone with this icon in my rotation, so I wouldn't tell you to.

Again, though, you may not be sure which pitcher is better than the other. Use the formulas in the "Constructing Your Lineup" section to determine this in a simple way, but use two different pitchers, not two different batters. But now, I'm going to teach you how to you can do these formulas with a pitcher with the 20 icon. This will increase your pitcher's chance of advantage. So, I'll teach you how to determine your pitcher's new chance of advantage, which you will replace the prior chance of advantage with. This is more complicated, but once you understand it, it'll be a big help.

First, we have to know that the 20 icon adds 3 to your control once per inning. First, figure out the normal chance of advantage for the pitcher. To do this, count how many numbers out of the 20 on the die will give your pitcher the advantage against a specific batter. Multiply this by 20. This is the percent form of the chance of advantage for the pitcher. Then, add 15 for the would-be chance of advantage for the pitcher if he were to use his 20 icon. Find the batter's on base average from this. Refer to "Constructing Your Lineup" for this information.

Now, find out what the batter's on base average would be against the pitcher's normal chance of advantage. It would take too long to explain this again, so refer to "Constructing Your Lineup" for the information. Be careful, there's a lot of room for error in these directions.

Now, you have the on base average for the pitcher's normal control and for his would-be control with the 20 icon being used.

First, look at the on base average for the batter against the pitcher using his 20 icon. Subtract this number(which should be in decimal form) from 1. Multiply this by 100. Now, Subtract this from 300. Keep note of this number. Now, look at the on base average of the batter against the normal control of the pitcher. If this is in decimal form, subtract it from 1. Now, again, multiply by 100. Remember that number you took note of? Divide it by the number you just got by multiplying by 100. Then, remember the pitcher's normal chance of advantage and multiply this by the number you just got. Take note of the number you just multiplied by the pitcher's normal chance of advantage. Now, add the pitcher's chance of advantage when he uses the 20 icon. Divide the number you currently have by the number you took note of with 1 added to it. This is you pitcher's chance of advantage.

Note: When you get numbers in the decimals and you have to use that number, use the entire number including all of the decimals you could find. Otherwise, this will be inaccurate.

Now, to find out the batter's on base average or his average, replace the numbers that show the advantage percent in the formulas of "Constructing Your Lineup" with the number you just found. But subtract your current number from 100 to find the batter's chance of advantage. You can do this for all the formulas so far.

Hopefully, you understand something I've said so far. If these formulas are done correctly, they will give you correct answers.

If there was a 12 on base, 8-11 walk, 12-15 single, 16-18 double, 19+ Home Run against a 5 control, 18-19 walk, 20 single, but the pitcher had the 20 icon, then this would be the final formula to find the on base average.

(68.65853659x.15+31.34146041x.65)/100
.306(7073021)

This can be essential to make tough decisions between 20 icon pitchers who are similar, yet different. You need a good rotation to win.

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